toy soldiers
helsinki, finland
2004

 

ddr : toy soldiers
This video work springs from captured footage documenting the fascinating world of dancedance revolution, an interactive dance and arcade video game that was invented in Japan in the late 90’s.

This video installation lures the viewer into the interactive world of video-gamers and their spectators. Initially this work was created around the parameters of a looped, one-minute video exploring the technical constructs of time and duration but in its process also critiques the public spectacle of the video arcade, its physical interactivity and communal space where urban youth choose to congregate, socialize and compete against each other bound by its media construct.


The footage for this video was captured as I was passing such a video arcade in a shopping mall in Helsinki, Finland in November 2003. I was immediately drawn into this company of youths as the foot-stomping sound echoed in the mall space and resonated like an army of foot soldiers.
This video is looped and is set in motion immediately by two players dancing frenetically on a pad with four colored arrows: up, down, left and right - a compass of military funk, if you will, to illustrate the speed of this robotic and mechanized dancercise right away. The inserted militaristic audio track (inserted in advance of the mall audio track) emphasizes the two contestants in a public spectacle whose performance conjures up references of marching soldiers going to war.


As the video track heats up, using visual effects to emphasize the dance frenzy, the speed and pitch of the audio track; forces the viewer to identify with the heightened state of physical and mental fury of the two players and mirrors the physical and aural rush felt by all participants…


Video gaming is a whole new concept of advertising. The hypnotic quality of regular T.V. programming is multiplied as DDR directs its propaganda to a generation that was brought up on T.V. and dance videos. All of the five senses are constantly charged not only with visual animated imagery but also by the challenge of a physical exertion brought on by the blending of the creative power of images of fantasia as apposed to real experience.    It shapes our understanding of video entertainment as a real-time event challenging mental competence and fitness aptitude as a social norm concurrent with the synchronization of its toy soldiers…